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Rules


Sharemarket Game Rules

Contents

 

Please read the Game Rules before applying to participate.

 General

 

 
1. The organiser of the ASX Schools Sharemarket Game (the 'Game') is ASX Operations Pty Limited ABN 42 004 523 782 ('ASXO'), 20 Bridge Street, Sydney 2000.

2. Participation in the Game is subject to compliance with the General Conditions of the ASX website located at http://www.asx.com.au, and the Game Rules. Teachers ('Coordinating Teacher') and students should familiarise themselves with the Game Rules prior to making an application to participate in the Game. Completion and submission of an online registration form for the Game located at http://www.asx.com.au/sharegame ('Game Website)', will be deemed to be acceptance of the Game Rules, by the relevant students and Coordinating Teacher, and each will be bound accordingly.

3. ASXO has sole responsibility for the interpretation of the Game Rules and no correspondence about the same will be entered into.

4. ASXO reserves the right to amend the Game Rules at any time without notice.

5. Coordinating Teachers and participating students acknowledge that the Game is provided for information and educational purposes only. Coordinating Teachers and participating students acknowledge that any information supplied in relation to the Game applies only to this Game, and such information should have no bearing on how a person should invest money in the sharemarket. Coordinating Teachers and participating students acknowledge that such information does not constitute advice or recommendation of any financial products and that each should consider obtaining independent advice before making any financial decision.

6. Coordinating Teachers and participating students acknowledge that the Game Rules do not necessarily correspond with the actual trading requirements of the ASX market, or any other securities market, or any securities regulatory authorities in Australia or elsewhere.

7. Whilst every care has been taken in producing information in relation to the Game, neither ASXO, nor ASX Limited, nor any of their related bodies corporate ('ASX Group') make or imply any representation or warranty as to the reliability, accuracy, or completeness of such information. The ASX Group is neither responsible nor liable for any incorrect or inaccurate information or incorrect posting of quotes, whether caused by website users or by any of the equipment or programming associated with or utilised in the Game or by any technical or human error which may occur in the processing of submissions in the Game. To the extent permitted by law, no responsibility for any loss (whether in negligence or otherwise) occasioned to anyone acting or refraining from acting as a result of this information and/or the Game is accepted by the ASX Group.

8. The ASX Group is not responsible for any problems or technical malfunction of any telephone network or lines, computer on-line systems, servers or providers, computer equipment or software including but not limited to the failure of a participant's/syndicate's email on account of technical problems or traffic congestion on the Internet or at any website or combination thereof, including injury or damage to a school's computer, or a student's computer, or to any other person's computer related to or resulting from participating or downloading materials in this Game, or the participant's/syndicate's inability, difficulty or failure to access any electronic site.

9. If, for any reason, the Game is not capable of running as planned, including without limitation, infection by computer virus, bugs, tampering, unauthorised intervention, fraud, technical failures, or any other causes beyond the control of the ASX Group, which corrupt or affect the administration, security, fairness, integrity or proper conduct of the Game, ASXO reserves the right in its sole discretion to cancel, terminate, modify or suspend the Game and/or access to the Game at any time by giving notice of the same on the ASX website.

10. Coordinating Teachers and participating students release and hold harmless the ASX Group and their directors, officers, employees and agents from any and all liability for any injuries, loss or damage of any kind arising from or in connection with the Game or any prize(s) won.

Participants

Eligible participants

11. The Game is open to participation by secondary* school students (Years 7-12) in Australian schools (*Primary Year 7 in WA & SA). All entries are subject to final acceptance by the ASX Sharemarket Game Coordinator ('Game Coordinator'). The Game Coordinator may, in its absolute discretion, reject any registration application. 

Students who are home-schooled are permitted to play the Game. However, in order to be eligible for prizes parents must send to the Game Coordinator:1) verification that students are home-schooled and 2) proof of age. Any documentation sent must be to the satisfaction of ASX before prizes will be awarded. In the event that a student, nominated as a home school student, cannot provide satisfactory documentation the relevant prize will be awarded to the next eligible student. Please note: home schooled student(s) must be of secondary school age (12 to 18 years of age) in order to be able to play the Game. The above details may be sent either via email: school.smg@asx.com.au or fax: 03 96140303 and addressed to the Game Coordinator.

Registration applications on behalf of primary school students in Year 6 completing advanced studies will be considered on a case by case basis and the Game Coordinator may, in its absolute discretion, accept/reject any such registration application. The Co-ordinating Teacher will need to make a request by emailing the Game Coordinator (school.smg@asx.com.au). These students will not be eligible for prizes.

International schools which are formally registered and approved by an Australian State or Territory department of education may apply to the Game Coordinator (school.smg@asx.com.au) to request that its students participate in the Game. Such applications will be considered by the Game Coordinator on a case-by-case basis and any decision to approve/reject an application will be made in the Game Coordinator’s absolute discretion.

Where an international school is approved by the Game Coordinator to participate in the Game, the school will be allocated to the State division in which it is registered and approved by the relevant Department of Education. Participating students from an approved international school will be eligible to win the prizes specified in the Game Rules.

Teachers may participate in the Game; however, they will not be eligible for prizes and will be removed from the rankings if they are in a winning position at the end of the Game.

12. A student may only have one (1) entry in the Game. A student may enter and play the Game either individually or as part of a syndicate. Syndicates may comprise of between two (2) and four (4) students. Any student who is registered or who attempts to register more than one (1) entry for that student, will be in breach of the Game Rules and will be automatically disqualified.

13. Notwithstanding rule 12, a student may have more than one (1) entry if prior written permission is granted by the Game Coordinator. An example of a circumstance in which permission may be granted is where a student is enrolled in several subjects at the school, each of which requires participation in the Game as a subject requirement. Any requests for more than one (1) entry to be made for any student must be made by the Coordinating Teacher by email to the Game Coordinator. The Game Coordinator has the absolute discretion to accept or refuse such request.

Registration

 

 

14. Entry to the Game is free.

15. To enter the Game, the Coordinating Teacher must complete and submit the online registration form ('Registration Form') to the Game Coordinator by midnight Sydney time on 12 March 2014. The Registration form is the only means of entering the Game accepted. The Registration Form can be found on the Game Website from 13 February to 12 March 2014 . The ASX Group accepts no responsibility for incomplete, late, lost, corrupted, misdirected, misplaced or destroyed Registration Forms, nor for any error, omission, interruption, deletion, defect, delay in operation or transmission, communications line failure, theft or unauthorised access to, or alteration of Registration Forms, whether or not caused by this, or some other factor or factors.

16. Coordinating Teachers must provide details of the school's email address where indicated on the Registration Form. If an email address other than an educational email address is used, the application may not be accepted. It will be up to the Co-ordinating Teacher / registrant to email the Game Coordinator (school.smg@asx.com.au) to confirm the use of a different email address.

17. Once the Registration Form is received by ASXO, the Coordinating Teacher will receive confirmation that their application has been successful via a message appearing on the registration screen. The Coordinating Teacher can add syndicates and then print a report detailing each participant's identifier number and password. Individual participants and/or syndicates, as the case may be ('Participant') may login to the Game Website and can access all the pages of the Game. Participants will not however be able to begin trading until 13 March 2014.

18. ASXO may, at any time, deny entry to, suspend access to, or disqualify a Participant from the Game if ASXO:

(a) is unable to contact the Coordinating Teacher who has submitted the Registration Form;

(b) believes or suspects that the Registration form has been, or is submitted by someone other than a Coordinating Teacher; or

(c) otherwise believes or suspects that the Participant intends to, or has been, participating in the Game under a false or misleading identity.

19. ASXO may at any time, before midnight Sydney time on 12 March 2014 deem the registration period for the Game to have ended by giving notice of the same on the Game Website. ASXO reserves the right to limit, at its sole discretion, the number of participants in the Game at any stage and without prior notice. ASXO also has the right to extend the registration period of the Game.

20. Syndicates may be changed by the Coordinating Teacher at any time prior to the Game starting and up to two weeks into Game play. After this time, Coordinating Teachers wishing to change syndicates must email a request to the Game Coordinator. The Game Coordinator has the absolute discretion to accept or refuse such a request.

21. Participants must choose a name to identify themselves within the Game ('Syndicate Name'). Syndicate names must be approved by the Coordinating Teacher. The Game Coordinator reserves the right to alter any names deemed unsuitable, including but not limited to, names that are offensive, defamatory, discriminatory or interfere with a trade mark or other intellectual property right of the ASX Group or third party, or indicate a web or email address. The Game Coordinator may, in its sole discretion, deem a Player Name to be unacceptable. In the event a name is deemed unacceptable, the Game Coordinator will change the name. The relevant Coordinating Teacher may be advised of any such name change or in the event of a review of all names, a message will be posted on the teachers’ Game home page.

22. Syndicate Names are restricted to 31 alpha and/or numeric characters. Only alpha and/or numeric characters will be accepted.

Playing the game

     

     

    23. The first day of trading in the Game is 13 March 2014 and the last day of trading 21 May 2014 ('Game Period'). These dates are subject to change without notice.

    24. Participants are solely responsible for all acts and omissions that occur under their identifier number and password ('Trading Account'). Unauthorised use of another Participant’s Trading Account is a breach of the Game Rules and will result in that Participant’s automatic disqualification from the Game. The ASX Group accepts no responsibility for any transactions resulting from unauthorised access to the Trading Account of any Participant and accepts no liability for any loss, injury or damage resulting from the unauthorised use of a Participant’s Trading Account. Coordinating Teachers will notify ASXO immediately if any unauthorised use of a Trading Account occurs or is suspected, or if any other breach of security occurs or is suspected.

    25. ASXO may, at any time and without notice, deny entry or suspend access to the Game, or disqualify any person(s) from the Game. Without limitation, ASXO also reserves the right to refuse entry to the Game or disqualify any Participant found to be:

    (a) tampering with the entry process, the operation of the Game, the ASX website, or the Game Website;

    (b) engaging in practices which, in the sole opinion of the ASX Group, subverts or is intended to subvert the Game Rules;

    (c) in breach of the Game Rules;

    (d) engaging in insider trading, or market manipulation and/or any other unusual trading;

    (e) acting in an unsportsmanlike or disruptive manner, or with intent to annoy, abuse, threaten or harass any other person; or

    (f) engaging in any conduct which, in the sole discretion of the ASX Group, is deemed to be contrary to, or in breach of, the spirit of the Game.

    26. Coordinating Teachers and Participants acknowledge that the ASX Group may use information arising out of the Game, and may pass on the information to the Australian Securities and Investments Commission, or any other regulatory or supervisory authority or body, for regulatory and/or supervisory purposes.

    27. Participants acknowledge and agree that, during the Game Period, ASX may:

    a) publish on the Game Website or at any other location, details of the current leaders of the Game including the Syndicate Name, school and geographic location and

    b) promote the Game through the publication of these details, including on social networking sites such as Facebook and other similar sites.

    28. Coordinating Teachers consent to receiving newsletters and other information in electronic, or other format, in relation to the Game from the ASX Group or from any third party on behalf of the ASX Group. Coordinating Teachers acknowledge that the newsletters may, from time to time, contain information that advertises or promotes, or offers to supply, goods or services of the ASX Group or any third party. Coordinating Teachers may unsubscribe from such newsletters or information at any time by utilising the unsubscribe facility provided with the newsletters or information.

    29. Coordinating Teachers and Participants acknowledge that Participants' personal information may be disclosed to the Sponsor for purposes related to the Game.

    Game overview

     

     

    Game trading hours
    Buying and selling shares in the Game
    Daily limit on orders
    Brokerage
    Dividends and bonus shares
    Trading halts, suspensions and delistings
    Takeovers and reconstructions

    30) Game trading hours

    An order to buy or sell shares may be placed at any time of the day during the Game Period. Orders will only be processed during the trading hours of ASX TradeMatch®, which are usually 10.00 AM AEST and 4.10 PM Sydney time. Orders in the Game are not matched until they have been matched in TradeMatch. (i.e. if a Participant places an 'at market' order to buy or sell a parcel of shares, it will not be executed until there is a match in TradeMatch. Orders placed 'at market' outside of trading hours will be processed at the opening trade price on the next trading day. 'At market' orders will be processed within the limitations of the stock volumes available for trading in TradeMatch. 'At market' and 'at limit' orders that can be filled will be processed continuously during the trading hours in TradeMatch.

    * PLEASE NOTE - the Game seeks to emulate certain aspects of ASX TradeMatch®, therefore orders placed from approximately 4:00 PM to 4:10PM Sydney time may still be on-market trades due to the Closing Single Price Auction (CSPA) that takes place at approximately 4.10 - 4.12 PM Sydney time. Further, when there is a price sensitive announcement received after 4.00 PM Sydney time and less than 10 minutes before the CSPA, the security is placed into a pre-open state and will not take part in that day's CSPA. The security will remain in pre-open until the opening auction the following business day. Thus, if a security is in a trading halt during the CSPA and an announcement is released that afternoon/ evening to lift the trading halt, the security will re-open with the opening auction the following business day.

    Although new orders can be placed and matched in TradeMatch after 4.00 PM  Sydney time ('Closing Phase'), only "on-market" trades are matched within the Game. The Game does not match Off Market Trades (Late trades or Crossings).

    31) Buying and selling shares in the Game

    • Company list: Only shares in the nominated companies that are part of the ASX nominated list (the 'Company List') may be traded. Ordinary shares and bonus shares are the only classes of securities that may be traded in the Game. Other classes of securities such as company options cannot be traded in the Game.
    • Hypothetical starting cash: Participants will each commence the Game with a theoretical AUD$50,000.00 with which to purchase shares. Surplus funds may be left as 'cash-on-hand'. ASXO reserves the right to amend a Participant's 'cash-on-hand' funds if any errors occur. The ASX Group accepts no liability or responsibility for any loss or damage from any error or the correction thereof.
    • Minimum marketable parcel: There is no restriction on how many shares or what value of shares may be bought or sold with your available funds so long as the amount does not breach the diversification rule below.
    • 25% diversification rule: A Participant cannot place an order for shares  in one particular company which would result in the value of the Participant's total holding in that company comprising 25% or more of the Participant's total portfolio value.
      This rule is not breached in the event that the share price of a particular company that is already held by the Participant increases such that it subsequently results in the company comprising 25% or more of the Participant's total portfolio value, accordingly, the Participant is not required to sell that stock.
    • Placing an order: An order to buy or sell stock in the Game must be placed via the Trading page. Orders can be placed 'at market' or 'at limit'.
    • A market order: If a market order* is placed, the next price for that stock in ASX TradeMatch®, after the order is received, will be used to process that order. The quantity of shares requested will be either filled in its entirety or partially filled according to the last volume traded for that stock in TradeMatch.
      *Please note the Game uses a 'market order' not a ‘market to limit order’. When investing outside the Game with a broker you will notice that they may use what is called ‘A Market-to-Limit order’. This is similar to a market order as the order is executed at the current best price (as in the Game). However, if the order is only partially filled, the remainder is then submitted as a Limit order with the Limit Price being equal to the price at which the filled portion of the order was executed.
    • A limit order: If a limit order is placed, the Participant must nominate a price at which they are prepared to buy or sell the stock and the order will remain in the 'Orders pending' section of the Trading page until the last sale price (in the case of a buy order) or the last buy price (in the case of a sell order) matches the Participant's nominated price in ASX TradeMatch®. The quantity of shares requested 'at limit' will be either filled in its entirety or partially filled according to the last volume traded for that stock in TradeMatch.
    • Stop loss orders: Stop loss orders are not accepted in the Game.
    • Short selling: Short selling is not accepted in the Game.
    • Partially filled orders: Orders that are partially filled will remain in the 'Orders pending' section of the Trading page to be processed until a Participant amends or cancels the order, or the order is automatically cancelled (see 'Cancellation of Orders' below). If a buy order cannot be filled due to insufficient cash held by the Participant the same will be notified in the 'Orders pending' section of the Trading page.
    • Cancellation of orders
      An order that is in the 'Orders pending' section may be cancelled by the Participant at any time. An order, which remains in 'Orders pending' may be filled at any time. An order may be kept in 'Orders pending' for up to two (2) weeks and will be automatically cancelled after this period.

    32) Daily limit on orders

    Participants are limited to placing a total of twenty (20) orders per trading day ('Daily Limit'). This "Daily Limit" reflects both the buy and sell orders a participant places. For example, a Participant will be prevented from placing more orders if they have already placed twelve (12) BUY orders and eight (8) SELL orders. Partially filled orders will be counted as one (1) order only. For example, if a Participant places an order for 5,000 XYZ Company Shares on Monday, and 1,000 is filled on Monday, and the remaining 4,000 is filled on Tuesday, this will count as one (1) order only, and will count towards the limit for the day on which the order was placed. (i.e. Monday).

    The Game will prevent participants from placing additional orders once the Daily Limit is reached. In addition, the Game will display a message if a Participant attempts to exceed the Daily Limit.

    33) Brokerage

    Brokerage will be charged against the theoretical trade value on each purchase or sale of stock at the rate of AUD$20.00 for each trade for orders valued up to and including AUD$10,000.00. For each trade over AUD$10,000.00, brokerage at the rate of 0.2% of the trade value will be charged.

    If an order to buy or sell shares is partially filled, brokerage will be charged only on the dollar value of shares that have actually been purchased or sold. The Game will however keep a record of brokerage that a Participant was charged when the first partial order to buy or sell shares was executed so that a Participant will pay no more brokerage than the standard rate set out above. For example, if a Participant wishes to buy 5,000 XYZ Company shares at AUD$1 each and only 2,600 are filled the Participant will pay AUD$20 brokerage. When the remaining 2,400 shares in XYZ Company are subsequently executed the Participant will not be required to pay additional brokerage as the total amount of brokerage paid on 5,000 shares worth AUD$1 each (AUD$20) has already been paid. If a Participant ordered 25,000 XYZ Company shares at AUD$1 each and 10,000 are filled (AUD$20 brokerage paid) and the order for the remaining 15,000 is later filled, the Participant will pay brokerage of 0.2% on the outstanding 15,000 XYZ Company shares.

    34) Dividends, capital returns and bonus shares

    • Dividends: Dividends will be calculated automatically and credited to each Participant's portfolio after 24:00 hrs Sydney time of each trading day. Dividends will be paid on the date when the shares go 'ex-dividend'. To receive the dividend a Participant must already have holdings (not merely orders placed) in those shares at the close of trade the day before the ex-date.
      The Game's dividend list will be updated every Friday throughout the Game trading period. If the"ex"date for a dividend has passed before it has been added to the Market Watch page, then the dividend will be paid retrospectively. 
    • Bonus shares: A Participant may only be granted bonus shares if those bonus shares are additional shares in the same company on that Company List. Participants who hold shares in the company at the close of trade prior to the ex-bonus date will be entitled to participate in the bonus issue. Bonus shares become tradable on the ex-bonus date and cease trading on the dispatch date. Bonus shares will revert to ordinary fully paid shares the day after the dispatch date. The Market watch page of the Game provides a list of dates pertaining to each bonus issue of shares in the Game. The ASX Group will not be responsible for any disputes involving bonus shares, and reserves the right to exclude either wholly or partly, and/or subject to conditions, such bonus shares from the Game.
    • Capital returns: Capital returns will be calculated automatically and credited to each participant's portfolio after 24:00 hrs Sydney time of each trading day. Capital returns will be paid on the "ex return of capital" date. To receive the capital return, a participant must already have holdings (not merely orders placed) in those shares at the close of trade the day before the "ex return of capital" date.  
      The Game's capital returns list will be updated every Friday throughout the Game trading period. If the "ex return of capital" date for a capital return has passed before it has been added to the Market Watch page, then the return of capital will be paid retrospectively.

    35) Trading halts, suspensions and delistings

    • Trading halts: In the event that a stock is placed in a trading halt on the ASX market, the corresponding stock will be placed in a trading halt in the Game. If an order is placed for a stock that is in a trading halt, the order will not be processed until the trading halt is lifted. If a Participant currently holds a stock that is in a trading halt, the stock cannot be sold until the trading halt has been lifted. If there is a trading halt on a stock at the end of the Game, the last sale price before the trading halt will be used for final valuation purposes. News of any trading halt will be communicated as soon as practicable on the Trading page. The ASX Group is not liable for any delay in communicating such information to Participants.
    • Suspensions: If a company on the Company List is suspended on the ASX market, each Participant's holding in that stock will similarly be suspended for the purposes of the Game. The portion of a Participant's portfolio allocated to the suspended stock cannot be utilised to acquire any other stock on the Company List until the company either commences trading again or is delisted. For portfolio valuation purposes during any period of suspension, the last sale price on the day of suspension will be used. News in relation to any suspension will be communicated as soon as practicable on the Trading page. The ASX Group is not liable for any delay in communicating such information to Participants.
    • Delistings: In the event that a company is delisted on the ASX market, the corresponding shares will be delisted in the Game. In the event that a company is delisted, Participants will receive compensation only if shareholders of that company on the ASX market receive compensation. There can be several reasons why a company has been delisted and it is in the Game Coordinator's sole discretion to decide the appropriate course of action in each individual case. News of any delisting will be communicated as soon as practicable on the Trading page. The ASX Group is not liable for any delay in communicating such information to Participants.

    36) Other Corporate Actions

    • Takeovers: In the event of a 'full' or 'partial' takeover bid for a company, Participants will not be eligible to participate in any takeover offer that would otherwise be available to shareholders of that company on the ASX market. The Game Coordinator has sole discretion to determine what, if any, compensation will be provided to any Participant holding stock in a company which is taken over.
    • Reconstructions: A company may change or reorganise the way in which its shares are issued. A company reconstruction may take many forms. One type of reconstruction that can occur is referred to as a 'split'. When a split occurs the quantity of shares on issue increases and the value of each share decreases proportionately. For example, the company may decide to divide each AUD$2 share into two AUD$1 shares, effectively doubling the number of shares on issue and reducing the share price by half. The reverse occurs when a company undergoes a 'consolidation'. For example, the company may decide to increase each AUD$2 share to AUD$4 and halve the number of shares on issue. 
      The Game Coordinator has absolute discretion to determine whether Participants who hold shares in a company that has undertaken a reconstruction, will receive the same terms of that reconstruction as shareholders on the ASX market.
    • Demerger: In the event of a demerger of a company, participants will not be eligible to participate in any demerger offer that would otherwise be available to shareholders of that company on the ASX market. The Game Coordinator has sole discretion to determine what, if any, compensation will be provided to any participant holding stock in a company which has undergone a demerger.
    • Capital Raising: The offer to purchase additional shares under a 'share purchase plan' or a 'pro rata entitlement offer' is not an offer that is given to Participants in the Game. No action will be taken in the Game with regard to a capital raising offer.

     Prize information




    37) Prize winners

    • The prize winning Participants will be determined and declared in accordance with the rules set out in the 'Game Prizes' section of the Game Rules. ASXO's decision regarding prize winning Participants is final and no correspondence will be entered into.
    • To be eligible for a prize, the following conditions must be met:
      (a) the Participant must have complied with the Terms and Conditions and the Game Rules;

      (b) the Participant must have purchased (bought) shares, within the Game, in at least four (4) different companies over the Game Period. One (1) buy transaction must have been completed by 17 April 2014;

      (c) the Participant must not have been disqualified from the Game.
    • Prize winning Participants agree to participate in any publicity ASXO requires from time to time. By accepting a prize, prize-winners automatically grant to the ASX Group the right to use, or to licence the usage of, their proper names, images, renditions and likenesses without further permission or financial compensation to any person, for any promotional purposes unless prohibited by law.

    38) Game Prizes

    National and state prizes: At the close of the Game Period, final portfolio values (including 'cash-on-hand' and shares) will be automatically valued using the closing price as stated in the Game on the final day of trading, or such other date as ASXO may determine. Participants are not required to sell their portfolio to realise its value at the end of the Game. ASXO reserves the right to alter this valuation methodology without notice if it determines, in its sole discretion, that the valuation thereby derived is not an accurate or appropriate representation of market value. Participants are responsible for keeping records of their own transactions; however, Participants' final portfolio executed via the Trading page will be the only evidence of trading accepted by ASXO.

    There will be three (3) national prize winners. The three Participants with the highest valued Game portfolios at the end of the Game in Australia, as determined by ASXO, will be declared the national prize winners. A cash prize will be awarded to the top three (3) National prize winners in addition to a cash prize for their respective schools. 

    The three (3) prizes for the National winners' schools are as follows:

    1st Prize - $2500
    2nd Prize - $2000
    3rd Prize - $1500

    The three (3) prizes for the National winning Participants are as follows:

    1st Prize - $1000**
    2nd Prize - $750**
    3rd Prize - $600**

    State Prizes: State divisions are organized as follows:
    NSW (includes ACT); Victoria; Tasmania; South Australia (includes NT); Western Australia; and Queensland

    The prize for the winning school in each State division is as follows: 1st Prize - $1000

    There will be one (1) prize winner in each State division. The Participant with the highest valued Game portfolio at the end of the Game, as determined by ASXO, will be declared the prize winners in their respective State division.

    The prize for the winning Participant in each State division is as follows: 1st Prize - $500 **

    N.B. All prize amounts are in Australian dollars. Prizes are non-transferable and non-assignable.
    ** total amount to be equally shared among winning syndicate members.

    Tied results: In the event that there is a tie between two (2) or more final Game portfolio values at the conclusion of the Game such that:

    (a) in any State division, there is more than one (1) Participant holding the highest valued Game portfolio;

    (b) in the national division, if there is more than one (1) Participant holding the highest valued Game portfolio, the prize money shall be shared on the following basis:

    • In the event of a tie for first place between two (2) participants, first and second prize will be combined and shared between those participants. The next placed participant will be declared third and receive the prize money for third place.
    • In the event of a tie for first place between three (3) or more participants, first, second and third prize will be combined and shared between those participants.  No participant will be declared second or third.
    • In the event of a tie for second place between two (2) or more participants, second and third prize will be combined and shared between those participants.  No participant will be declared third.
    • In the event of a tie for third place between two (2) or more participants, third prize will be shared between those participants. ,

    Notification of prizes: The Coordinating Teacher of prize-winning Participants will be notified by email or telephone within three (3) days of determination. Upon notification, the Coordinating Teacher must respond from their registered email addresses within 48 hours, and in such response must provide the legal names of the prize-winning Participants, school name and postal address and any other information requested by ASXO. If the Coordinating Teacher of any potential prize-winning Participant cannot be contacted within three (3) days, or the Participant is otherwise deemed ineligible to receive a prize, the Participant will not receive the prize, and an alternative Participant will be selected according to the standings from all remaining eligible Participants. ASXO will also announce the winners of the Game in a special newsletter on a date to be determined.

     Technical help



    • To play the Game, Participants must have a version of Internet Explorer. Browsers must be configured to accept Cookies and enable Java Script. Participants that use Firefox or other browsers, Apple MAC computers or platforms acknowledge that they may experience difficulties accessing certain sections or using certain functions of the Game.
    • Participants acknowledge that the security level for their browsers may need to be set to the standard medium level or lower in order to access the Game. Computers installed with Firewall, anti-virus protection or other security protection programs may also require configuration changes in order to access the Game. The ASX Group is not obliged to assist with the configuration of individual computer settings or security software.
    • Browsers, such as IE 6 on XP, with pop-up control must allow www.asx.com.au pages to be displayed as pop-up.

    *Dates subject to change without notice. Participation in the Game is subject to acceptance of the Game Rules.
    © Copyright 2014 ASX Operations Pty Limited ABN 42 004 523 782. All rights reserved. 

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